By having excessive overlapping between cameras, we have more forgiving margin to work with and we can have much shorter working radius, shrinking from traditionally 2m down to 0.5m with the Z4X. With Z4X, 360 producers can now take indoor 360 video without broken seams everywhere. Without the long pole, we can make the 360 video at a much normal first person perspective, which shall make the 360 more immersive as viewer shall no longer peeking a virtual scene from a remote spot, as they can BE at the center of the scene.
Why Z4X?
The Z4X was designed for addressing the daily problems of professional 360 video producers who may need to take 360 video in compact space. Usually they have to set the video system on a very long pole in order to get the seamless stitching result, however sometimes it’s just not possible due to physical limitation of the space or it’s unable to balance while shooting, such as filming 360 on a surf board.
By having excessive overlapping between cameras, we have more forgiving margin to work with and we can have much shorter working radius, shrinking from traditionally 2m down to 0.5m with the Z4X. With Z4X, 360 producers can now take indoor 360 video without broken seams everywhere. Without the long pole, we can make the 360 video at a much normal first person perspective, which shall make the 360 more immersive as viewer shall no longer peeking a virtual scene from a remote spot, as they can BE at the center of the scene.
By having excessive overlapping between cameras, we have more forgiving margin to work with and we can have much shorter working radius, shrinking from traditionally 2m down to 0.5m with the Z4X. With Z4X, 360 producers can now take indoor 360 video without broken seams everywhere. Without the long pole, we can make the 360 video at a much normal first person perspective, which shall make the 360 more immersive as viewer shall no longer peeking a virtual scene from a remote spot, as they can BE at the center of the scene.